Gimmick Upgrades (Gimmicks)


Accuracy Upgrade (3GP+/0PP/A)

Cinematically: Through extensive training, intense target practice, dedicated study, or mystical charms, a character with this gimmick has a permanently increased ability to strike with a chosen gimmick attack.

Mechanically: This gimmick is permanently in operation and is purchased as an add-on gimmick for practically any gimmick whose use requires the character to roll an ability check to strike. This gimmick may be purchased at the same time as the chosen gimmick, or it may be purchased and added onto the chosen gimmick later. When purchased, this gimmick applies to only one gimmick and must be purchased separately to apply to another gimmick.

At initial purchase, the character receives a permanent +1 bonus to his Action Total on all ability checks required to strike with his chosen gimmick. By spending three additional points on this gimmick beyond its initial cost (6 GP total), the bonus is increased to +2. No gimmick may receive more than a +2 bonus to strike from this gimmick. Thus, a character spends six Gimmick Points to add this gimmick to his Blast Attack. Whenever he activates Blast Attack, his Firearms check to strike with the blast gains a +2 bonus.

Mecha: Mecha may purchase and use this gimmick as described above. The ability check bonus is applied to the mecha’s ability checks if the mecha is sentient or to the mecha pilot’s ability checks if the mecha is non-sentient.


Damage Upgrade (2GP+/0PP/A)

Cinematically: By practicing a special training ritual, meditating to focus his chi energy, or just getting really super pissed, a character with this gimmick permanently increases the damage of a single attack gimmick.

Mechanically: This gimmick is permanently in operation and is purchased as an add-on gimmick for another attack gimmick that inflicts damage that can be Resisted, such as Blast Attack and Robo Punch. This gimmick may not be added onto a gimmick that inflicts non-Resistible damage, such as Drain Life and Untouchable, nor may it be added onto any gimmick with a duration greater than one turn. This gimmick may be purchased at the same time as the chosen gimmick, or it may be purchased and added onto the chosen gimmick later. When purchased, this gimmick applies to only one gimmick and must be purchased separately to apply to another gimmick.

At initial purchase, the character’s attack gimmick inflicts one additional point of damage whenever it strikes. For every two additional Gimmick Points spent on Damage Upgrade beyond its initial cost, the attack gimmick inflicts one additional point of damage, to a maximum damage increase of +5. No gimmick may receive more than a +5 damage increase from this gimmick. Thus, a character spends 10 Gimmick Points to add this gimmick to his Special Attack cross slash sword attack. The attack, which originally inflicted Strength +6 damage (+3 from the sword and another +3 from the Special Attack), now inflicts Strength +11 damage (+5 from Damage Upgrade).

Mecha: Mecha may purchase and use this gimmick as described above.


Efficiency Upgrade (3GP+/0PP/A)

Cinematically: By increasing his mystical regenerative powers, cutting down on wasteful body movements, or developing an innate sense of the mana flow surrounding him, a character may use this gimmick to permanently reduce the activation cost of a single gimmick.

Mechanically: This gimmick is permanently in operation and is purchased as an add-on gimmick for another gimmick. This gimmick may be added onto any gimmick with an activation cost greater than one Pool Point. This gimmick may be purchased at the same time as the chosen gimmick, or it may be purchased and added onto the chosen gimmick later. When purchased, this gimmick applies to only one chosen gimmick and must be purchased separately to apply to another gimmick.

At initial purchase, the activation cost of the chosen gimmick is permanently reduced by one Pool Point. For every three additional Gimmick Points spent on this gimmick beyond its initial cost, the activation cost is reduced by another Pool Point, to a minimum activation cost of one Pool Point. If the chosen gimmick has a variable activation cost (like Dragon Blast), the gimmick’s lowest normal activation cost is reduced by the Efficiency Upgrade gimmick (to a minimum cost of one Pool Point), and additional Pool Points are spent to activate the gimmick normally. Thus, a character spends six Gimmick Points to add this gimmick to Blast Attack, reducing its activation cost from three Pool Points to one Pool Point.

Mecha: Mecha may purchase and use this gimmick exactly as described above.