Fantasy Races (System)

A staple of fantasy stories involves the banding together of a variety of exotic races of people to fight against the forces of evil. This section provides basic gimmicks for the most common fantasy races. Each player selects his character's race just before determining his attribute scores. Players do not have to spend points to select their character's race, though each race's racial gimmicks include a GP cost for Narrators who would like to have an idea of their overall value for the purpose of balancing character power in his fantasy game.

With Narrator approval, players who desire characters with a "mixed" racial heritage may select a second race. However, instead of receiving all the gimmicks from both racial packages, the character receives only a total of 10 GP worth of gimmicks of his choice from the two races. Thus, a half-elf (a chacter with human and elf parents), might choose the Versatility and Heroism gimmicks from his human race and the Elemental Affinity gimmick from his elf race. A different half-elf character, however, might choose Versatility from his human race and Faerie Grace from his elf race. Racial gimmicks must be chosen during character creation and cannot be changed.


Humans

Humans are a gregarious race with the unique ability to adapt and thrive in new surroundings. It’s difficult to describe the average human, simply because humans range widely in appearance based on the environments and nations in which they live. Humans can be found all over the world, from barren wastelands to dense jungles to the largest cities. Humans also freely (all things considered) socialize with the other civilized races and can occasionally be found in their company.

You automatically receive the following gimmicks when choosing to be a human during character creation.

Versatility (5GP/0MP/P)
Unlike other races, humans do not have an affinity with specific physical or mental traits. You receive three additional attribute points and may distribute them however you desire among your eight attributes. All your attributes have a maximum score of 7. In addition, your Luck score permanently increases by one point.

Heroism (3GP/0MP/P)
Humans have the potential for achieving heroic successes on the actions they attempt. Your maximum Result on all successful ability checks is 12. Furthermore, when you roll a critical, you add an additional +2 to your Final Total.

Aptitude (2GP/0MP/P)
Every human has a special affinity for a particular type of activity or field of study. You automatically receive one free non-combat skill that begins at level two. In addition, unlike your other skills, this skill may be raised as high as level 8.


Dwarves

Dwarves are a hearty and industrious race that values hard work and practicality. The average dwarf is a little over four feet tall and possesses a massive build. Even dwarven women share this distinctive appearance (though they do not grow beards like dwarven men). Dwarves are most often found in the handful of sprawling underground city/mines they’ve created. Very rarely will dwarves venture into the outside world, preferring the company of their own race to that of others—and even then, such forays are typically to sell gems, ore, and crafted items.

You automatically receive the following gimmicks when choosing to be a dwarf during character creation.

Powerhouse (5GP/0MP/P)
Dwarves are a physically hearty and durable race. You receive one additional attribute point in your Strength, Endurance, and Resolve attributes. Unlike your other attributes, these attributes may be increased to a score as high as 8. You also permanently receive an additional Wound Point.

Stoneskin (3GP/0MP/P)
Dwarven skin is resilient and tough. Your RF permanently increases by one point.

Darksight (2GP/0MP/P)
Either through design or adaptation to living underground, all dwarves can see in the dark. You are able to see perfectly in total darkness and can measure distances and recognize fine details just as if you were in a well-lit area.


Elves

Elves are a mysterious and reclusive race with a natural affinity for magic and nature. The average elf stands as tall as a human but possesses pointed ears and is typically of a more slender build. Elves can often be found outdoors (particularly in less “civilized” areas of the world) in small groups— they rarely congregate in cities or deal more than passingly with other races.

You automatically receive the following gimmicks when choosing to be an elf during character creation.

Faerie Grace (5GP/0MP/P)
Elves are an innately graceful and magical race. You receive one additional attribute point in your Reflexes, Perception, and Charisma attributes. Unlike your other attributes, these attributes may be raised to a score as high as 8. In addition, your MP pool permanently increases by 10 points.

Arcane Spirit (3GP/0MP/P)
Due to their innately magical nature, Elves are able to absorb magic from their environment. At the very beginning of each round, you regain an additional 1 MP, up to your maximum MP total.

Elemental Affinity (2GP/0MP/P)
Elves have a mystical affinity with the natural elements and suffer less harm from both normal and magical elemental attacks. You gain a +2 RF bonus against elemental attacks. In addition, whenever you are damaged by an elemental source, you regain 1 MP, up to your maximum MP total.


Gnomes

Gnomes are a bright and inquisitive race who value ingenuity and exploration. Gnomes are the shortest of the civilized races; the tallest gnomes reach about three and a half feet tall and are often mistaken for children of other races at a distance. Gnomes are also the least populous of all the races. So infrequently are gnomes seen in the open, in fact, that some members of other races believe gnomes to be nothing more than legend.

You automatically receive the following gimmicks when choosing to be a gnome during character creation.

Ingenious (5GP/0MP/P)
Gnomes are naturally inquisitive and clever. You receive one additional attribute point in your Perception, Intelligence, and Wits attributes. Unlike your other attributes, these attributes may be raised to a score as high as 8. In addition, your Luck score permanently increases by one point.

Brainstorm (3GP/0MP/P)
Gnomes are prone to moments of insight, often “remembering” information that they have never actually learned. For each full round you spend focusing on finding the answer to a trivia question, you receive a cumulative +1 bonus on your forthcoming Trivia ability check, to a maximum bonus of +10. This ability even applies on Trivia checks for which you do not actually possess the appropriate Trivia skill.

Machine Memory (2GP/0MP/P)
Gnomes never forget. You have a photographic memory and can remember and recall any event exactly as you experienced it. However, you do not have to choose to remember all events with perfect clarity. For example, you may choose to forget (or repress) trivial, painful, or traumatic events normally.