Wild Card (2GP+/0PP/A)

Cinematically: By weaving temporary enchantments, switching out cybernetic attachments, or morphing into different forms, a character with this gimmick may alter his selection of mystical powers and special abilities on a daily basis. By using this gimmick, characters can receive a plethora of options to overcome various challenges and enemies can always get quick access to the abilities they need to combat their opponents.

Mechanically: At initial purchase, this gimmick grants the character one “Wild Card Gimmick Point.” For every two additional Gimmick Points spent on this gimmick beyond its initial cost, the character gains one more Wild Card Gimmick Point. The character may spend as many of his Gimmick Points as he wants on this gimmick during character creation and may gain even more Wild Card Gimmick Points during the course of the game by spending Style Points. A character can have a maximum number of Wild Card Gimmick Points based on the Anime Realm. In Shojo games, characters may have up to five Wild Card Gimmick Points. In Shonen games, characters may have up to 10 Wild Card Gimmick Points. In Sentai games, characters may have up to 15 Wild Card Gimmick Points.

Wild card Gimmick Points are not used to purchase specific gimmicks during character creation. Instead, each game-time day, the character spends his Wild Card Gimmick Points to purchase whatever gimmicks he desires. Depending on the cinematic description of this gimmick, the character may either have to announce the gimmicks he has chosen at the beginning of each game-time day, or he may be able to spend some or all of his Wild Card Gimmick Points to purchase new gimmicks at any time during the course of the day. If the character is allowed to purchase gimmicks during the course of the day, purchasing gimmicks counts as an instant action and any number of gimmicks may be purchased simultaneously, provided that the character has enough Wild Card Gimmick Points to afford them. The Narrator may always place restrictions on which gimmicks are available to be purchased using Wild Card Gimmick Points. Sentai gimmicks may never be purchased with Wild Card Gimmick Points without Narrator approval.

Once the character has purchased a gimmick using Wild Card Gimmick Points, he possesses that gimmick for the remainder of the game-time day. At the end of each day, he loses access to all gimmicks he purchased with Wild Card Gimmick Points that day and regains his full stock of Wild Card Gimmick Points, which are immediately available to be spent on new gimmicks. Depending on the cinematic nature of the game, the Narrator may choose to limit the list of gimmicks available for purchase with Wild Card Gimmick Points, or add new available gimmicks throughout the course of the game. Thus, a magical “priest” character may be required to spend his Wild Card Gimmick Points only on healing gimmicks, gimmicks that can be cinematically described as holy miracles, and so forth.

The character may not spend his Wild Card Gimmick Points to purchase new gimmicks for widgets, pets, or mecha. Widgets, pets, and mecha must purchase the Wild Card gimmick with their own Gimmick Points in order to gain its benefits.

Mecha: Mecha may purchase and use this gimmick as described above.